For my entire teaching career, I have been walking down a path that leads to creating gritty, self-sufficient learners. Every year I reflect on my experiments thus far and try something new. For the past few years, those experiments have coalesced around a line of best fit that I call gamification.
Now I did not invent the term gamification, but in my grad school research, I have found that I use the term differently than anyone else I have come across in the literature or in the conversations that I have with other educators. To better explain my class, I started to write a blog post. As I was doing that, I realized the post was becoming too unwieldy, so I decided to start breaking the post apart into more well-defined segments.
What you will find on this page is a breakdown of all the different technologies, theories, and teaching strategies that I have assembled into a learning experience for my students. This is essentially the playbook to creating what I argue is the best learning experience a student can have. I know that is a bold statement, but I wouldn’t want to work on anything less.